Milestones that match how games ship
Prototype, Vertical Slice, Alpha, Beta, Ship — plus your own. One active milestone keeps the team focused on what's between you and the next playable build.
For game developers
Milestones maps to how games actually get made: Prototype, Vertical Slice, Alpha, Beta, Ship. Plan on Mac, scribble on iPad during playtests, sync privately over iCloud.
What's not working today
How Milestones fixes that
Prototype, Vertical Slice, Alpha, Beta, Ship — plus your own. One active milestone keeps the team focused on what's between you and the next playable build.
Plan on the Mac during the morning standup, capture playtest notes on iPad mid-session, check tasks on the phone over coffee. Pure SwiftUI — no Electron drag.
Your design docs, scope cuts, and unannounced features stay in your iCloud. No team plan, no admin console, no leak surface.
Color-coded tags work across projects so you can pull up every bug, every polish item, or every cut feature in seconds — across the whole game and its DLC.
FAQ
The default seeded project mirrors how indie teams ship: Prototype proves the core loop, Vertical Slice nails one finished area, Alpha closes the feature list, Beta is bug-hunt and polish, Ship is store readiness. Each is a Milestone, not a sprint.
Milestones is single-user by design — each developer has their own iCloud copy. Most two-person indie teams split projects (gameplay / art) or share a Notion or shared Discord for live coordination and use Milestones to plan their personal slice.
Yes — make a milestone called 'Steam launch' or 'App Store review' and put every submission requirement on it as tasks (build, trailer, screenshots, ESRB form). The active-milestone view becomes your launch checklist.
Add new milestones (Content Patch 1, DLC: Frozen Realm, Free Weekend Tweaks) to the same project. Shipped milestones stay archived as a record of what went out and when.
Yes. Local-first storage on every device. Capture playtest tasks on the iPad in airplane mode, sync the moment you're back on Wi-Fi.
Free for personal projects. An optional Pro upgrade unlocks the project archive (great for shipped games you want to keep around) and custom icons.
Side-by-side with the apps you might already be using.
A native Apple planner for personal projects vs a polished issue tracker for software teams. Both are beautiful, opinionated tools — for very different jobs.
A focused native Apple project planner vs the everything-app document and database tool. They aim at very different problems — here's how to choose.
A native Apple project planner with milestones and tasks vs a cross-platform Kanban board. They solve different problems — here's the honest breakdown.
Free to download. Built native for Apple silicon. Works offline at the playtest. Made for the kind of game devs who'd rather build than configure tooling.
Download on the App StoreFree · No account required · Private iCloud sync