For game developers

From prototype to ship — without losing the fun.

Milestones maps to how games actually get made: Prototype, Vertical Slice, Alpha, Beta, Ship. Plan on Mac, scribble on iPad during playtests, sync privately over iCloud.

Download on the App Store Free · Works on iPhone, iPad, and Mac.

What's not working today

  • Trello cards drown the actual gameplay you wanted to build.
  • Jira and ClickUp are sized for a studio of 50, not a two-person team.
  • Notion lags the moment you have more than a few pages of design docs.
  • Spreadsheets can't track what's prototyped vs. polished vs. cut.
  • You keep losing track of what was promised in the latest Steam Next Fest build.

How Milestones fixes that

For game developers

Milestones that match how games ship

Prototype, Vertical Slice, Alpha, Beta, Ship — plus your own. One active milestone keeps the team focused on what's between you and the next playable build.

Native on Mac, iPad, and iPhone

Plan on the Mac during the morning standup, capture playtest notes on iPad mid-session, check tasks on the phone over coffee. Pure SwiftUI — no Electron drag.

Private iCloud, no studio account required

Your design docs, scope cuts, and unannounced features stay in your iCloud. No team plan, no admin console, no leak surface.

Tag bugs, polish, content, cuts

Color-coded tags work across projects so you can pull up every bug, every polish item, or every cut feature in seconds — across the whole game and its DLC.

FAQ

Frequently asked questions

Do you actually understand game-dev workflows?

The default seeded project mirrors how indie teams ship: Prototype proves the core loop, Vertical Slice nails one finished area, Alpha closes the feature list, Beta is bug-hunt and polish, Ship is store readiness. Each is a Milestone, not a sprint.

Can two of us collaborate on the same project?

Milestones is single-user by design — each developer has their own iCloud copy. Most two-person indie teams split projects (gameplay / art) or share a Notion or shared Discord for live coordination and use Milestones to plan their personal slice.

Does it handle Steam, App Store, and console submission tracking?

Yes — make a milestone called 'Steam launch' or 'App Store review' and put every submission requirement on it as tasks (build, trailer, screenshots, ESRB form). The active-milestone view becomes your launch checklist.

What about post-launch content and DLC?

Add new milestones (Content Patch 1, DLC: Frozen Realm, Free Weekend Tweaks) to the same project. Shipped milestones stay archived as a record of what went out and when.

Can I take it to playtests offline?

Yes. Local-first storage on every device. Capture playtest tasks on the iPad in airplane mode, sync the moment you're back on Wi-Fi.

Is there a Pro plan?

Free for personal projects. An optional Pro upgrade unlocks the project archive (great for shipped games you want to keep around) and custom icons.

Ship the game, not the backlog.

Free to download. Built native for Apple silicon. Works offline at the playtest. Made for the kind of game devs who'd rather build than configure tooling.

Download on the App Store

Free · No account required · Private iCloud sync